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SoftLab-Nsk - history

SoftLab-Nsk was founded in 1988 by a group of scientists from the Institute of Automation and Elecrtometry of the Russian Academy of Sciences taking part in the Russian space program in the area of astronaut training systems design (the activities started in the midst of 70-s).

Since then the company had grown and now unites the highest level experts with many years of experience in various fields of computer graphics and creative young people. This permits us to find cost- and time-effective solutions for real-life tasks.

The last part of our name, "Nsk" in "SoftLab-Nsk", stands for Novosibirsk. Novosibirsk is a large city in Siberia, where the company is based. Actually, the company itself is located in Akademgorodok, a scientific campus near the city.

Below are some of milestones in our history.

1980-1986
We developed a full suite of software for the first in the country computer image generator "Horison", and it’s successor - "Aksai". The former was developed to prove the possibility and was never put into practical use. Aksai was designed for the Gagarin Cosmonaut Training Centre and, until recently, was actively employed in training complexes for docking and open space missions. Other applications were aeral taining complexes for landing and takeoff.
1988-1994
The most powerful computer image generator in Russia, Albatros, was designed. As the project progressed, we developed a successive set of modelling, rendering and control systems for a variety of aeral and space training complexes.
1990
The first in the country system for real-time decompression of synthesized video, Studio 90, was designed for editing and recording of computer animations.
1991 - 1993
Ultra-fast rendering algoritms for PC, not reqiring hardware acceleration, were designed. The first in the country - experimental PC real-time rendering system was designed as a result. We achieved (virtually at the same time as Canon Research Europe UK) the record system performance - 40000 polygons per second on 486/33 VGA.
1993
Phoenix, a real-time decompression system, was designed in 1993. In contrast to it’s predecessor, it was a single PC board and it was widely used in TV studios in Russia.
1993-1994
The first full-functioned PC based modelling, animation and rendering system designed for development of VR applications and interactive games, was created.
1994-1996
Several computer games, based on neuro-physiological control (MindFlight, MindSkier and Fib) were developed for The Other 90% Technologies (USA). Video clips and multimedia presentations were created for all products of the company.
1995-1996
A VR system for NASA astronauts to get acquainted with the interior and equipment of modules "Nature" and "Spectr" of MIR space station, is under current development. The system is based on SGI High Impact. The development is being conducted in conjunction with the Gagarin Cosmonauts Training Centre. The model of "Nature" module is complete and have been put into use.
1996
A methodical PC-based VR system has been developed to provide means for astronauts to get acquainted with the process of docking of a space ship to a module of space station MIR . The system was intended for preliminary training, or as a methodical tool.
Follow this link to see the list of some of our projects, with links to their descriptions and demos.
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Copyright © 1996,1997 SoftLab-Nsk Ltd.
Last modified Sep 7 1997

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