SoftLab-Nsk - history
SoftLab-Nsk was founded in 1988 by a group of scientists from the
Institute of Automation and Elecrtometry of the Russian Academy of
Sciences taking part in the Russian space program in the area of
astronaut training systems design (the activities started in the midst
of 70-s).
Since then the company had grown and now unites the highest level
experts with many years of experience in various fields of computer
graphics and creative young people. This permits us to find cost- and
time-effective solutions for real-life tasks.
The last part of our name, "Nsk" in "SoftLab-Nsk", stands for
Novosibirsk. Novosibirsk is a large city in Siberia, where the company
is based. Actually, the company itself is located in Akademgorodok, a
scientific campus near the city.
Below are some of milestones in our history.
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1980-1986
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We developed a full suite of software for the first in the country computer image
generator "Horison", and it’s successor - "Aksai". The former was developed to
prove the possibility and was never put into practical use.
Aksai was designed for the Gagarin Cosmonaut Training Centre and,
until recently, was actively employed in training complexes for
docking and open space missions. Other applications were aeral taining
complexes for landing and takeoff.
-
1988-1994
-
The most powerful computer image generator in Russia, Albatros,
was designed. As the project progressed, we developed a successive set of modelling, rendering and
control systems for a variety of aeral and space training complexes.
-
1990
-
The first in the country system for real-time decompression of synthesized
video, Studio 90, was designed for editing and recording
of computer animations.
-
1991 - 1993
-
Ultra-fast rendering algoritms for PC, not reqiring hardware acceleration,
were designed. The first in the country - experimental PC real-time rendering
system was designed as a result. We achieved (virtually at the same time
as Canon Research Europe UK) the record system performance - 40000 polygons per
second on 486/33 VGA.
-
1993
-
Phoenix, a real-time decompression system,
was designed in 1993. In contrast to it’s predecessor, it was a single
PC board and it was widely used in TV studios in Russia.
-
1993-1994
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The first full-functioned PC based modelling, animation and rendering system
designed for development of VR applications and interactive games, was created.
-
1994-1996
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Several computer games, based on neuro-physiological control
(MindFlight,
MindSkier and
Fib)
were developed for The Other 90% Technologies (USA).
Video clips and multimedia
presentations were created for all products of the company.
-
1995-1996
-
A VR system for NASA astronauts to get acquainted with the interior and
equipment of modules "Nature" and "Spectr" of MIR space station,
is under current development. The system is based on SGI High Impact. The development is being
conducted in conjunction with the Gagarin Cosmonauts Training Centre. The model
of "Nature" module is complete and have
been put into use.
-
1996
-
A methodical PC-based VR system has been developed to provide means
for astronauts to get acquainted with the process of docking of a
space ship to a module of space station MIR . The system was intended
for preliminary training, or as a methodical tool.
Follow this link to see the list of some of our projects,
with links to their descriptions and demos.
Copyright ©
1996,1997 SoftLab-Nsk Ltd.
Last modified Sep 7 1997
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